AI Insights · Timothy · April 2024
Top 5 3D Anime Games in Italy Q1 2024
Explore the performance of the top 5 3D anime games in Italy for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 3D anime games in Italy showcased diverse trends in weekly downloads, revenue, and active users. Here's an overview of their performance.
Hero Clash: Playtime Go from 9z Games(HK) saw a notable increase in weekly revenue, starting at around $4.2K in early January and peaking at approximately $12K in mid-March. Weekly downloads experienced a significant spike, reaching 35.4K in the last week of January. Weekly active users also showed an upward trend, peaking at 44.9K by the end of January and maintaining a steady presence around 29.3K towards the end of March.
ONE PUNCH MAN: WORLD by A PLUS JAPAN Inc. had a strong start with weekly downloads peaking at 55.7K in the last week of January. However, weekly revenue experienced a decline from $12.1K in early February to about $749 by the end of March. Active users followed a similar trend, starting at 35.1K in late January and decreasing to around 7.2K by the end of the quarter.
Honkai: Star Rail from COGNOSPHERE PTE. LTD. showed impressive weekly revenue, starting at $43.7K in early January and reaching a peak of $159K by the end of March. Weekly downloads fluctuated slightly, peaking at 13.7K in the first week of February. Active users remained relatively stable, averaging around 60K throughout the quarter, with a peak of 69.3K in early February.
Genshin Impact, also by COGNOSPHERE PTE. LTD., maintained strong weekly revenue, peaking at $87.3K in late January. Weekly downloads remained consistent, ranging between 3.2K and 7.1K, while active users peaked at 115.7K at the end of January and stabilized around 96K towards the end of March.
Finally, DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. started the quarter strong with weekly revenue of $183.7K in early January, followed by a peak of $132K in late February. Weekly downloads remained steady, averaging around 4.5K. Active users started at 262K in early January and gradually declined to about 166K by the end of March.
These insights, sourced from Sensor Tower, provide a detailed look into the performance of top 3D anime games in Italy. For more in-depth data and analysis, visit Sensor Tower.